Abstract
Digital technologies evolve faster than different cultures adapt to them. HCI researchers and practitioners must know the human, social, and cultural factors that shape this design space. This article provides an overview of the evolving field, examining the various aspects and dimensions of culture and computing. We analyzed all proceedings of the “Culture and Computing” conference series from 2010 onwards. Since 2020, this conference series has been run under the umbrella of the HCI International conference. We also offer a literature study on cultural computing and the development of the field through keyword searches. In this scoping review, we focus on four key domains in more detail. Computing for cross-generational interaction between older adults and younger generations requires a thorough understanding of the inherent social norms, viewpoints, preferences, expectations, and concerns of the social ecosystem. We examine concepts that emerge in cross-generational interactions and how they inform the design of novel interactive technologies. These range from technology asymmetries, communication patterns and rhythms, and digital adoption, to social and cultural factors, such as the collectivistic/individualistic dichotomy and asymmetric societal expectations. Tangible cultural heritage investigates computing technologies in preserving, documenting and disseminating tangible cultural heritage, including artifacts, monuments, and historical sites. We examine current research trends related to 3D acquisitions, virtual and augmented reality, and virtual reconstruction while discussing emerging directions such as immersive and multisensory experiences, serious games, and challenges, including the preservation of digital platforms and apps. Intangible cultural heritage explores the role of computing technologies in the preservation and communication of an inherently more ephemeral heritage, such as social practices, performing arts, craft skills, and oral traditions. We explore current research trends, motion capture, data sculpting, and emerging applications of immersive technologies that intertwine both tangible and intangible heritage experiences. We also explore new research directions and the broadening inclusion of heritage elements, dance, and craft skills. The cultural analytics and modernity section introduces cultural analytics by addressing bie-modernity analytics in more detail. Using modernity analysis as a cross-cutting analytical lens for interpreting how computing technologies mediate cultural change, cultural representation, authenticity, and social transformation across the reviewed domains. Within this broader overview, bie-modernity analytics is discussed as one recent and still developing example of a unique analytical approach to modernity. In summary, over the last three decades, the research field of cultural computing has combined well-established areas with emerging and evolving ones. Several underexplored research areas are identified.